Blu92

0one's Blueprints: Crimson Sea - Mermaids Island

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$1.95
  • File Size 4.81 MB ZIP
    Publisher 01 Games
    Stock Number BLU92
  • This is a digital file.

By far the smallest island in the Crimson Sea, this is perhaps the most dangerous. The island is no more than a rock featuring a dock, a lighthouse, and a temple. The lighthouse’s lamp is forever lit in an attempt to lure unwary sailors to visit the island. Legend says, in fact, that the temple is a sacred place, and that worshiping in its halls brings great luck and blessings. However, old sea wolves know the truth behind these tales. Mermaids lure the sailors into the temple, then drag them into the submerged caverns underground and eat them.

If you wish to purchase all the Crimson Sea products at once plus some nice extras, you can head to the Crimson Sea - Virtual Boxed Set.

Features

  • Rule the Dungeon
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product.

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati