Blu91

0one's Blueprints: Crimson Sea - Skullcap Island

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$1.95
  • File Size 17.3 MB ZIP
    Publisher 01 Games
    Stock Number BLU91
  • This is a digital file.

This island owes its name to its particular shape. Two small hills form the eye sockets and a small lake the nose cavity. The southern coast of the island is shaped to form teeth and fangs. Beside the fangs lies the vast ships' graveyard of the Crimson Sea. Skullcap Islands features many points of interest, such as the Caverns of the Golden Warrior, or Dead Man Beach. The main point of interest, however, is the underground smuggler's port. A gallery leads to a vast cavern that hosts a small citadel. Samastax, the smuggler lord, leads a small but well-organized band of smugglers, and Samastax himself instructed them on how build the citadel. A double drawbridge protects the port entrance; if the bridges are down, no ship can enter the port. The citadel features barracks, a shipyard, a tavern, many warehouses to keep smuggled goods, and even a very small chapel. Most of the smugglers' boats are small and fast. The sole big ship is Samastax’s Silver Orca.

If you wish to purchase all the Crimson Sea products at once plus some nice extras, you can head to the Crimson Sea - Virtual Boxed Set.

Features

  • Rule the Dungeon
  • Enhanced customization (choose which features are visible)
  • Alternative hexagonal grid
  • "North" mark available and orientable
  • Master control panel allows you to control all the maps at once
  • Buttons for printing only blue maps or black-and-white maps

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product.

Welcome to Øone's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, don't show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures, or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Written by Mario Barbati