Col07

0one's Colorprints #7: Dwarven Excavation

( 2 )
$2.95
  • File Size 29.6 MB PDF
    Publisher 01 Games
    Stock Number COL07
  • This is a digital file.

The Dwarven Excavation is an underground mining complex. It features tunnels and galleries dug for the sole purpose of extracting precious minerals, such as gold, silver, mithril, and copper. But often the dwarves dig a tunnel they shouldn't have, waking sleeping monsters, invading hostile territories, and so on.

Can be assembled in a 17x22 inch map, in different configurations!

Dwarven Excavation presents four color maps you can arrange as you wish to form a larger map. You can even print more than one copy of the same map in order to obtain a bigger map.

This Colorprint contains the following maps:

Mining Camp
The mining camp is the first settlement the dwarves built. A large elevator connects this camp to the surface world (or to the dwarven city). All around the elevator spreads the mining camp with huts lodging the miners. Warehouses keep the materials and tools of the trade, and this settlement even has an inn and a small chapel. Many railroads for mining carts end their trail here.

Mines
The Mines are a random excavation complex. Railroads go until it is impossible to continue, but many smaller galleries spread from the main railroaded tunnels.

The Shaft
This large cavern hosts the largest excavation site of the entire mines complex. It is a large funnel going down for hundreds of feet. The dwarves didn't feel discouraged, and built a railroad winding down the shaft. Although it is a masterwork structure, mining carts often go off of the rails and fall in the shaft.

Military Outpost
Sometimes dwarves meet hostile underground dwellers that forbid further excavations. In such cases, the dwarves set up a military outpost for the sole purpose of defending the territory. The military outpost is a self-sustaining structure with barracks, kitchen, forge, and a well providing fresh water.

Features

  • Rule the Dungeon.
  • Enhanced customization (choose which features are visible).
  • Alternative hexagonal grid.
  • "North" mark available and orientable.
  • Master control panel allows you to control all the maps at once.
  • Buttons for printing only color maps or grayscale maps.
  • Add/remove fancy border.

WARNING: You must use Adobe Acrobat 6+ in order to use all the features of this product.

About 0one's Colorprints
The Colorprints product line offers you full-color fantasy maps for use in your adventures and campaigns. For each map you get a color version and a grayscale version. The maps feature high resolution, allowing you to obtain a great print quality. Each map offers you a degree of customization, using the PDF technology at its best. A button (which will not be printed) on each map allows you to turn the grid on and off, eliminate the room numbers, get the walls filled, choose not to show doors and furniture, and many other options, depending on the kind of map.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really inexpensive.

Grid Style: This map product features both a square grid and a hex grid.

Written by Mario Barbati