0one's Blueprints: Thieves' Guild

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  • File Size 1.99 MB PDF
    Publisher 01 Games
    Stock Number BLU03
  • This is a digital file.

Welcome to 0one's Blueprints!

The Blueprints product line offers you old-fashioned blueprinted maps for using in your adventures and campaigns. For each map you get a blueprint version and a standard black-and-white version. The maps are all vector-based so you will get maximum print resolution. Despite their old-fashioned appearance, each map offers you a degree of customization by using the PDF technology at its best. A small control bar (which will not be printed) on each map allows you to turn on and off the grid, eliminate the room numbers, get the walls filled, and don't show doors and furniture.

Each product features a classic fantasy adventure location: a dungeon, a keep, a temple complex, a thieves' guild, and so on. You can use these maps as references to build your own adventures or simply take them at hand in case your players go in an unexpected direction during the campaign.

While offering you the best quality, these products are really cheap.

Thieves' Guild

This medium-sized thieves' guild is a three-story building that can be located in any city or fantasy town. The ground level of the guild offers a smart cover for the thieves' shadowy activities; an unwary citizen will see nothing else than a tavern, a forge and stables. The thieves use the backroom of the tavern or a secret door in the forge to enter the guild. On the first level there are the common facilities of a guild such as an exercise room, a laboratory, a small chapel, a refectory, a kitchen, and so on. On the second level there are the guildmasters' quarters and council room for high-level ranking thieves. The guild features two levels of dungeon. The first level dungeon houses a torture chamber, cells, and guardrooms, while the second level is the sacred sepulcher of the master thieves, secretly connected to the sewer system.

Some hints to use the guild follow:

• The old thieves' guild building belongs now to the PCs; exploring it they discover dangerous secrets of the guild.

• The thieves' guild is the headquarters of a would-be ruler of the city; the PCs must sneak into the guild and find clues of his shadowy activities.

• This abandoned thieves' guild is now haunted by specters and undeads; they search for something hidden in the guild.

• This is the thieves' guild of an ancient ruined city; a bandit has settled here with his thugs.

For a free downloadable look at a working sample blueprint, go to

Grid Style: This map product features a square grid.

Written by Mario Barbati